The current Game Design and Development course at International Burch University aims to introduce as many people as possible to the process of creating video games. The 6-week course guides students through the entire process of creating a single game level, introducing game development and design principles and standards along the way. The course at International Burch University attracted over 100 applicants, indicating its popularity. Due to the hands-on nature of the course and the limited availability of resources, however, 25 applicants were carefully chosen to participate.
The selected game level was a 2D platformer with dynamic movement, animation, combat, foes, and an interface. Recent sessions covered character and level design, as well as the fundamentals of graphic user interfaces and character animation using the Krita software.
The objective of the course was to provide participants with hands-on experience in creating a contemporary platformer game with all the features that players have come to expect from the genre. By the end of the course, participants will have completed a flashy but not overly complicated game level that demonstrates their game development skills and knowledge.
The course at International Burch University was a resounding success, providing participants with invaluable knowledge and experience in the field of game design and development. We anticipate seeing the exciting projects that this course will produce in the future. The Burch Esports student club organizes the course, with Amar Fejzić, its president, and Eldar Tutnić, its staff advisor, serving as coordinators. Ivan Mijić, a second-year student in the IT department, developed this incredible course, our tutors comprise of Amna Kolić and Šejma Sokolović, third-year students in our Department of Graphic Design and Multimedia, while Dino Efendić and Dario Piplica are second-year IT students.